Modes
Mode A · Showdown — Single player vs AI. 9-card faction, 3 active. Mode B · Custom Match — Two players IRL with physical cards; the app tracks state. Pick 3v3 / 6v6 / 9v9 for match length. Hot-seat: device passes between players at each possession.
Field
9-card faction per side: 3 ACTIVE on the field + 6 in deck. Eliminate all 9 of the opponent's cards to win.
Turn structure — Possession
Each round, compare the highest-SPD active card on each team. Higher wins possession. Every active card on the possessing team takes one move, then possession passes.
Stats
SPD · HP · DEF · ATK · SPC
Gem Gamble (the economy)
Every active card carries a baseline gem (always visible, always 1) — that's what powers A1 (free). The card can never drop below 1 while alive. To do anything heavier the card spends a turn on STACK to bank +1 on top of the baseline (1→2, 2→3…). A2/A3/Revive spend from the stack, never from the baseline.
In numbers: A2 (cost 2) needs 3 displayed and leaves 1. A3 (cost 3) needs 4. Revive (cost 4) needs 5.
The gamble: if a card falls while carrying stacked gems, those gems are raided by the opponent — added to their RAIDED pool. Any of their active cards can spend from raided as if personal. Bank too greedily and you fund the enemy.
Shifting preserves the card's stacked gems. Raided gems carry across rounds until spent.
Deposit raided gems — during your possession, click your glowing purple Raided counter to enter deposit mode, then tap an active card to add +1 gem per tap. Free of turn cost — a way to bank raided gems onto a specific card (e.g., toward a Revive).
Moves
- A1 — FREE · ATK × 0.33 · Type 1 only · no status · no backfire · always available
- A2 — 2 gems · ATK × 0.66 · Type 2 only · can inflict status · can backfire
- A3 — 3 gems · ATK × 0.99 · best-of-both types · higher status proc · can backfire
- STACK — free turn action · +1 gem on the card · the only way to fund A2 / A3 / Revive
- SPC — free · one-time permanent SPC ÷ 10 flat boost to one stat
- REVIVE — 4 gems from the casting card · revives any fallen ally to reserve at 50% HP (Risen)
- Shift — swap an active card with a reserve · shifted-in card can't attack same turn · stacked gems travel with the card
DEF reduction (linear)
Reduction % = DEF ÷ 10. DEF 100 → 10%, DEF 500 → 50%, DEF 999 → 99.9%. Damage always lands (min 1).
Astralite statuses
A2 / A3 can inflict one of five: Overcook (DoT) · Undershock (stat debuff) · Brainlock (A1 only, 2 turns) · Gridfreeze (skip 1 turn) · Souldrift (stats fade — lethal).
Strength = Tier × 5.5%. A2 proc = Tier × 5.5%. A3 proc = Tier × 11%.
Backfire (control-theory)
(Tier × 10) − (SPC ÷ 10), min 1%. A2/A3 only. On backfire, the status hits the attacker; damage still lands on target. A1 never backfires.
Type chart (10 cyclic types)
Each type strong vs 2, weak vs 2. A1 uses Type 1, A2 uses Type 2, A3 uses best-of-both. Multipliers: 4× / 2× / 1× / 0.5× / 0.25×.
Gems & Revive — recap
Per-card stacked gems; A1 free; A2=2, A3=3, Revive=4 all paid from the card's own stack (or raided pool). Falling forfeits all your gems to the enemy.
Win
All 9 opponent cards FALLEN. MVPs: top 3 from the winning team ranked by performance.